Feiler, Jesse.

iOS 6 Foundations. - 3rd ed. - New York : Wiley, 2013. - 1 online resource (385 p.) - eBooks on Demand Treehouse Book Series . - Treehouse Book Series .

iOS 6 Foundations; About the Author; Contents; Introduction; Who Should Read This Book?; What You Will Learn; How to Use This Book; Part 1: Introducing iOS 6; Chapter One: Getting Started with iOS 6; Doing Your Homework; Understanding the App World-Past, Present, and Future; Looking at the Master-Detail Application Template; Registering as a Developer; Introducing Basic Programming Concepts; Installing and Using Xcode; Summary; Chapter Two: Getting Up to Speed with Xcode; Using the Workspace Window; Using Projects; Exploring the Editor Area; Exploring the Navigators; Exploring the Utilities SummaryChapter Three: Looking Ahead-Planning Your App; Answering the Money Question; Preparing Version 2; Submitting the App to the App Store; Celebrating Learning iOS with Your App!; Summary; Chapter Four: Designing the Party Planner App; Planning the App: The Choices; Designing the App: The Conversation; Getting Started with the Template; Getting Started with the Data; Summary; Part 2: Storyboards: The Building Blocks of iOS Apps; Chapter Five: Walking Through the iPhone Storyboard; Introducing Storyboards; Introducing the iOS Simulator; Walking Through the Template and the Storyboard Creating Your Own View ControllersAdding Objects from the Library; Summary; Chapter Six: Working with Storyboard Inspectors; Looking at the Party Planner App; Using Outlets and Actions; Exploring the Storyboard Inspectors; Summary; Chapter Seven: Laying Out Your Scenes and Views; Using Springs and Struts; Using Auto Layout; Summary; Part 3: Building the Party Planner App; Chapter Eight: Building on the Data Model; Expanding the Data Model; Building the Detail View Controller; Summary; Chapter Nine: Building the Detail Data View; Using the Party Class Connecting Interface Elements to PropertiesLaying Out the Detail View; Creating the iPad Interface; Summary; Chapter Ten: Saving and Restoring Data; Understanding the Editing Interface; Setting Up the Edit-Done Button; Adjusting the Interface for Editing; Saving the Data; Retrieving Data; Testing the App; Summary; Chapter Eleven: Testing the App with the Debugger; Exploring the Debugger from a Basic Template; Setting Up the Debugger; Setting a Breakpoint; Writing a Console Message; Editing Breakpoints; Summary; Part 4: Using Table and Collection Views Chapter Twelve: Exploring the Table View in the TemplateIntroducing Table Views, Protocols, and Delegates; UITableView High-Level Architecture; Introducing Protocols and Delegates; Looking at the Master View Controller; Summary; Chapter Thirteen: Formatting Table Cells; Converting the Detail View to a Table View for iPhone; Converting the Detail View to a Table View on iPad; Preparing the Prototype Cell in the Storyboard; Configuring and Returning a Single Table Cell; Summary; Chapter Fourteen: Editing Table Views; Modifying the Data Model to Store Row Sequence Enabling the Table View Reordering Features

A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the va

9781118570081 39.99 (NL)

Application software -- Development.
iOS (Electronic resource).
iPad (Computer) -- Programming.
iPhone (Smartphone) -- Programming.
iPod touch (Digital music player) -- Programming.
Mobile computing -- Programming.
Operating systems (Computers).

Electronic books.

QA76.774 .I67

005.2/82 005.258