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Digital Didactical Designs : Teaching and Learning in CrossActionSpaces.

By: Jahnke, Isa.
Material type: TextTextSeries: eBooks on Demand.Publisher: Florence : Taylor and Francis, 2015Copyright date: ©2016Description: 1 online resource (237 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 9781317400974.Subject(s): Computer-assisted instruction | Educational technology | Internet in education | Tablet computers | Teachers -- Training ofGenre/Form: Electronic books.Additional physical formats: Print version:: Digital Didactical Designs : Teaching and Learning in CrossActionSpacesDDC classification: 371.33 Online resources: Click here to view this ebook.
Contents:
Cover -- Title -- Copyright -- CONTENTS -- List of Figures and Tables -- Preface -- Acknowledgments -- 1 Introduction: The Internet in Our Pockets and Handbags -- ICT Is More Than Just a Tool -- 1.1 Classrooms of the Future-Learning in CrossActionSpaces -- 1.1.1 Spaces -- 1.1.2 Communication Spaces -- 1.1.3 Co-expanded Communication Spaces -- 1.1.4 Multi-Existing Co-expanded Communication Spaces -- 1.1.5 The Character of Human Action in Such Communication Spaces Is CrossAction -- 1.1.6 A First Summary, CrossActionSpaces -- 1.1.7 What Does This Have to Do With Teaching and Learning? -- 1.2 Teaching Practice Turns Into Digital Didactical Design-Teaching Is Process Design for Learning -- 1.3 The Broader Context-Different Levels -- 1.4 Book Organization -- 1.5 References -- 2 From Sociotechnical Systems to CrossActionSpaces -- 2.1 The Sociotechnical Paradigm-Social and Technical Systems -- 2.2 What Is a System? Differences Between Technical and Social Systems -- 2.2.1 The General Concept of a System -- 2.2.2 Different Forms of Systems-Structures and Processes -- 2.2.3 Technical Systems -- 2.2.4 Social Systems-Grounded on Communication -- 2.3 Elements of Social Systems: Communication Leads to Expectations and Roles -- 2.3.1 Communication Is Interpretation-The Basic Element of Social Systems: Easy and Complex -- 2.3.2 Communication, Behavior, (Inter)Action, Cross-Actions -- 2.3.3 Characteristics of Social Systems -- 2.3.4 System Theory for Designing Teaching and Learning? -- 2.3.5 Structures of Social Communication Systems: Made of Expectations While Making Connections -- 2.4 Sociotechnical Systems Turn Into CrossActionSpaces -- 2.4.1 What Is a Sociotechnical System? (A Definition) -- 2.4.2 From Sociotechnical Systems to Co-expanding Communication Spaces -- 2.4.3 Educational Institutions: From Systems to CrossActionSpaces.
2.5 Social Bots as New Forms of Sociotechnical Agents? Antisocial Media -- 2.6 Summary -- 2.7 CrossActionSpaces Linking Systems, Networks and Communities -- 2.8 References -- 3 Dynamics of Roles in CrossActionSpaces: Enabler and Hinderer -- 3.1 Roles-The Interactionism Point of View -- 3.2 Roles-Structural-Functionalism Perspective -- 3.3 Roles in Technology and Software Development (Roles in CSCW) -- 3.4 What Makes Human Behavior Into a Role? Multiple Dimensions -- 3.5 Summary-Roles Enable and Hinder MultiCrossActions in Relations -- 3.6 Teaching, Learning, Roles-Problems in Teachers' Roles and Students' Roles -- 3.7 Role Mechanisms-Assigned and Taken Roles -- 3.8 Different Types of Roles-Informal, Implicit and Formal, Explicit -- 3.9 Summary: Human Interaction Is Evolving Toward Multi-Cross-Action-Roles as Paradox, They Enable and Limit Cross-Action -- 3.10 References -- 4 Learning as Reflective CrossAction: The Example of Learning Expeditions -- 4.1 How Education Has Been Understood for Many Years -- 4.2 Beyond the Concept of the Classroom -- 4.3 Who Learns? We All Do! And Who Has Knowledge? We All Have-It Depends on the Situation -- 4.4 From Course-Based Learning to Learning Expeditions -- 4.4.1 A Candidate for Learning Expeditions: Research-Based Learning Situations (Inquiry-Based Learning) -- 4.4.2 No Learning Expedition Without Creating Conditions for Creativity -- 4.4.3 Beyond Courses-Thinking of Learning Expeditions in Groups and Communities -- 4.4.4 Schools and Universities of the Future-Beyond Courses Toward Learning Expeditions -- 4.5 References -- 5 Teaching Creates Conditions for Learning as Reflective Cross-Action: Digital Didactical Design -- 5.1 Digital Didactics-Three Interwoven Layers -- 5.2 The Middle Layer-Digital Didactical Design (Theory and Process View of Triangle 2).
5.2.1 For Empirical Studies-Transforming the DDD Into a Five-Layer Pentagon -- 5.2.2 A Typical Example From Our Classroom Studies-Process Design View -- 5.2.3 Design for Teaching Aims and Learning Intentions -- 5.2.4 Design for Learning Activities (Individual, Collaborative, Community Learning) -- 5.2.5 Process-Based Assessment as Guided Ref lections, Feedback and Feed forward -- 5.2.6 Social Relations and Roles-Designing for Social Relationships -- 5.2.7 Interactive Media: ICT Is More Than Just a Tool-Design Thinking in Education -- 5.3 It Is Not Technology or Didactics-Emergence of New Digital Didactical Designs -- 5.4 References -- 6 Projects and Empirical Studies Toward Reflective CrossActionSpaces -- 6.1 #InPUD-Example of an Early Form of Co-expanded Spaces in Higher Education -- 6.1.1 Technology-Embraced Informal- in -Formal Learning Fosters the Conative Level of Learning -- 6.1.2 Anonymity as Duality -- 6.1.3 InPUD Organizes the Jungle of Information for Learners -- 6.1.4 InPUD Is an Example of an Early CrossActionSpace -- 6.2 #PeTEX-Remote Lab Learning in Engineering Education -- 6.2.1 Learning Expeditions Designed as Reflective Cross-Actions -- 6.2.2 Reflective Cross-Actions for Different Learning Levels -- 6.2.3 Intertwining the Technical, the Pedagogical and the Social Dimension -- 6.3 #DaVinci-Creating Conditions for Creativity of Learning Expeditions -- 6.4 #IPM-An Example of Challenges When Designing for Learning Expeditions -- 6.4.1 Why Didn't Students Use the Mobile Devices? -- 6.4.2 The Potential of Mobile Devices-Access to Collaboration at Any Time, Anywhere -- 6.5 #Tablet-Mediated Learning Expeditions in Schools -- 6.5.1 Classroom Studies-Learning Through Reflective Making? -- 6.5.2 Range of Learning Expeditions -- 6.6 References -- 7 Conclusion and Looking Forward . . .
7.1 Empowering Teachers as Collaborative Designers-Organizational Change! -- 7.2 Lessons Learned-Designing the Future -- 7.2.1 Our World Is Full of Co-expanded Spaces-CrossActionSpaces -- 7.2.2 Learning Cannot Be Delivered-Traditional Designs Neglecting Designs for Partnerships -- 7.2.3 Learning Is Reflective Multi-Cross-Actions in Relations -- 7.2.4 Designing Conditions for Sociotechnical-Pedagogical Processes-Teaching Is Process Design -- 7.2.5 Schools and HE Need Practices That Design for Learning Walkthroughs and Learning Expeditions -- 7.2.6 Not All Learning Can Be Measured -- 7.2.7 ICT Is More Than Just a Tool -- 7.2.8 Learning Analytics Is a Method and an Instrument to Control Students and Their Behavior-a Provoking Look -- 7.2.9 There Are No Simple Step-by-Step Models for Digital Didactical Designs -- 7.2.10 More Design-Oriented Research and Formative Evaluation Studies -- 7.3 References -- Index.
Summary: As web-enabled mobile technologies become increasingly integrated into formal learning environments, the fields of education and ICT (information and communication technology) are merging to create a new kind of classroom: CrossActionSpaces. Grounding its exploration of these co-located communication spaces in global empirical research, Digital Didactical Designs facilitates the development of teachers into collaborative designers and evaluators of technology-driven teaching and learning experiences-learning through reflective making. The Digital Didactical Design model promotes deep learning expeditions with a framework that encourages teachers and researchers to study, explore, and analyze the applied designs-in-practice. The book presents critical views of contemporary education, theories of socio-technical systems and behavior patterns, and concludes with a look into the conceptual and practical prototypes that might emerge in schools and universities in the near future.
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Cover -- Title -- Copyright -- CONTENTS -- List of Figures and Tables -- Preface -- Acknowledgments -- 1 Introduction: The Internet in Our Pockets and Handbags -- ICT Is More Than Just a Tool -- 1.1 Classrooms of the Future-Learning in CrossActionSpaces -- 1.1.1 Spaces -- 1.1.2 Communication Spaces -- 1.1.3 Co-expanded Communication Spaces -- 1.1.4 Multi-Existing Co-expanded Communication Spaces -- 1.1.5 The Character of Human Action in Such Communication Spaces Is CrossAction -- 1.1.6 A First Summary, CrossActionSpaces -- 1.1.7 What Does This Have to Do With Teaching and Learning? -- 1.2 Teaching Practice Turns Into Digital Didactical Design-Teaching Is Process Design for Learning -- 1.3 The Broader Context-Different Levels -- 1.4 Book Organization -- 1.5 References -- 2 From Sociotechnical Systems to CrossActionSpaces -- 2.1 The Sociotechnical Paradigm-Social and Technical Systems -- 2.2 What Is a System? Differences Between Technical and Social Systems -- 2.2.1 The General Concept of a System -- 2.2.2 Different Forms of Systems-Structures and Processes -- 2.2.3 Technical Systems -- 2.2.4 Social Systems-Grounded on Communication -- 2.3 Elements of Social Systems: Communication Leads to Expectations and Roles -- 2.3.1 Communication Is Interpretation-The Basic Element of Social Systems: Easy and Complex -- 2.3.2 Communication, Behavior, (Inter)Action, Cross-Actions -- 2.3.3 Characteristics of Social Systems -- 2.3.4 System Theory for Designing Teaching and Learning? -- 2.3.5 Structures of Social Communication Systems: Made of Expectations While Making Connections -- 2.4 Sociotechnical Systems Turn Into CrossActionSpaces -- 2.4.1 What Is a Sociotechnical System? (A Definition) -- 2.4.2 From Sociotechnical Systems to Co-expanding Communication Spaces -- 2.4.3 Educational Institutions: From Systems to CrossActionSpaces.

2.5 Social Bots as New Forms of Sociotechnical Agents? Antisocial Media -- 2.6 Summary -- 2.7 CrossActionSpaces Linking Systems, Networks and Communities -- 2.8 References -- 3 Dynamics of Roles in CrossActionSpaces: Enabler and Hinderer -- 3.1 Roles-The Interactionism Point of View -- 3.2 Roles-Structural-Functionalism Perspective -- 3.3 Roles in Technology and Software Development (Roles in CSCW) -- 3.4 What Makes Human Behavior Into a Role? Multiple Dimensions -- 3.5 Summary-Roles Enable and Hinder MultiCrossActions in Relations -- 3.6 Teaching, Learning, Roles-Problems in Teachers' Roles and Students' Roles -- 3.7 Role Mechanisms-Assigned and Taken Roles -- 3.8 Different Types of Roles-Informal, Implicit and Formal, Explicit -- 3.9 Summary: Human Interaction Is Evolving Toward Multi-Cross-Action-Roles as Paradox, They Enable and Limit Cross-Action -- 3.10 References -- 4 Learning as Reflective CrossAction: The Example of Learning Expeditions -- 4.1 How Education Has Been Understood for Many Years -- 4.2 Beyond the Concept of the Classroom -- 4.3 Who Learns? We All Do! And Who Has Knowledge? We All Have-It Depends on the Situation -- 4.4 From Course-Based Learning to Learning Expeditions -- 4.4.1 A Candidate for Learning Expeditions: Research-Based Learning Situations (Inquiry-Based Learning) -- 4.4.2 No Learning Expedition Without Creating Conditions for Creativity -- 4.4.3 Beyond Courses-Thinking of Learning Expeditions in Groups and Communities -- 4.4.4 Schools and Universities of the Future-Beyond Courses Toward Learning Expeditions -- 4.5 References -- 5 Teaching Creates Conditions for Learning as Reflective Cross-Action: Digital Didactical Design -- 5.1 Digital Didactics-Three Interwoven Layers -- 5.2 The Middle Layer-Digital Didactical Design (Theory and Process View of Triangle 2).

5.2.1 For Empirical Studies-Transforming the DDD Into a Five-Layer Pentagon -- 5.2.2 A Typical Example From Our Classroom Studies-Process Design View -- 5.2.3 Design for Teaching Aims and Learning Intentions -- 5.2.4 Design for Learning Activities (Individual, Collaborative, Community Learning) -- 5.2.5 Process-Based Assessment as Guided Ref lections, Feedback and Feed forward -- 5.2.6 Social Relations and Roles-Designing for Social Relationships -- 5.2.7 Interactive Media: ICT Is More Than Just a Tool-Design Thinking in Education -- 5.3 It Is Not Technology or Didactics-Emergence of New Digital Didactical Designs -- 5.4 References -- 6 Projects and Empirical Studies Toward Reflective CrossActionSpaces -- 6.1 #InPUD-Example of an Early Form of Co-expanded Spaces in Higher Education -- 6.1.1 Technology-Embraced Informal- in -Formal Learning Fosters the Conative Level of Learning -- 6.1.2 Anonymity as Duality -- 6.1.3 InPUD Organizes the Jungle of Information for Learners -- 6.1.4 InPUD Is an Example of an Early CrossActionSpace -- 6.2 #PeTEX-Remote Lab Learning in Engineering Education -- 6.2.1 Learning Expeditions Designed as Reflective Cross-Actions -- 6.2.2 Reflective Cross-Actions for Different Learning Levels -- 6.2.3 Intertwining the Technical, the Pedagogical and the Social Dimension -- 6.3 #DaVinci-Creating Conditions for Creativity of Learning Expeditions -- 6.4 #IPM-An Example of Challenges When Designing for Learning Expeditions -- 6.4.1 Why Didn't Students Use the Mobile Devices? -- 6.4.2 The Potential of Mobile Devices-Access to Collaboration at Any Time, Anywhere -- 6.5 #Tablet-Mediated Learning Expeditions in Schools -- 6.5.1 Classroom Studies-Learning Through Reflective Making? -- 6.5.2 Range of Learning Expeditions -- 6.6 References -- 7 Conclusion and Looking Forward . . .

7.1 Empowering Teachers as Collaborative Designers-Organizational Change! -- 7.2 Lessons Learned-Designing the Future -- 7.2.1 Our World Is Full of Co-expanded Spaces-CrossActionSpaces -- 7.2.2 Learning Cannot Be Delivered-Traditional Designs Neglecting Designs for Partnerships -- 7.2.3 Learning Is Reflective Multi-Cross-Actions in Relations -- 7.2.4 Designing Conditions for Sociotechnical-Pedagogical Processes-Teaching Is Process Design -- 7.2.5 Schools and HE Need Practices That Design for Learning Walkthroughs and Learning Expeditions -- 7.2.6 Not All Learning Can Be Measured -- 7.2.7 ICT Is More Than Just a Tool -- 7.2.8 Learning Analytics Is a Method and an Instrument to Control Students and Their Behavior-a Provoking Look -- 7.2.9 There Are No Simple Step-by-Step Models for Digital Didactical Designs -- 7.2.10 More Design-Oriented Research and Formative Evaluation Studies -- 7.3 References -- Index.

As web-enabled mobile technologies become increasingly integrated into formal learning environments, the fields of education and ICT (information and communication technology) are merging to create a new kind of classroom: CrossActionSpaces. Grounding its exploration of these co-located communication spaces in global empirical research, Digital Didactical Designs facilitates the development of teachers into collaborative designers and evaluators of technology-driven teaching and learning experiences-learning through reflective making. The Digital Didactical Design model promotes deep learning expeditions with a framework that encourages teachers and researchers to study, explore, and analyze the applied designs-in-practice. The book presents critical views of contemporary education, theories of socio-technical systems and behavior patterns, and concludes with a look into the conceptual and practical prototypes that might emerge in schools and universities in the near future.

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Author notes provided by Syndetics

<p>Dr. Isa Jahnke is Director of Research for the Information Experience Lab and Associate Professor of Information Science and Learning Technologies at the University of Missouri, USA. She was Professor of ICT, Media and Learning at Umeå University, Sweden, and Assistant Professor at TU Dortmund University, Germany.</p>

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