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Research and Development in the Academy, Creative Industries and Applications.

By: Earnshaw, Rae.
Material type: TextTextSeries: eBooks on Demand.SpringerBriefs in Computer Science: Publisher: Cham : Springer International Publishing, 2017Copyright date: ©2017Description: 1 online resource (118 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 9783319540818.Subject(s): Computer scienceAdditional physical formats: Print version:: Research and Development in the Academy, Creative Industries and ApplicationsDDC classification: 005.1 Online resources: Click here to view this ebook.
Contents:
Foreword -- Preface -- Acknowledgements -- Contents -- 1 History and Background: The Development of the Academy and Industry -- Abstract -- 1.1 Introduction -- 1.2 The Bayh-Dole Act -- 1.3 Silicon Valley, USA -- 1.4 Fraunhofer, Germany -- 1.5 Historical Developments in the UK on Collaboration Between the Academy and Industry -- 1.5.1 Alvey Programme for Research and Development in Information Technology -- 1.5.2 Lambert Review of Industrial Collaboration -- 1.5.3 Further Reviews of Academy-Industry Collaborations in the UK -- 1.6 Dual Funding in the UK -- 1.7 Knowledge Exchange in the UK -- 1.8 Apprenticeships in the UK -- 1.9 Lessons Learned -- 1.10 Conclusions -- References -- 2 Models of Interaction Between the Academy and Industry -- Abstract -- 2.1 Introduction -- 2.2 Modes of Interaction Between the Academy and Industry -- 2.2.1 Consultancy -- 2.2.2 Collaborative Research and Development -- 2.2.3 Contract or Sub-contract -- 2.2.4 Personnel Exchange -- 2.2.5 Spin-off Companies -- 2.2.6 Licensing -- 2.3 Evaluation of the Pros and Cons of the Different Approaches -- 2.4 Challenges, Cultural and Social Issues Between the Academy and Industry -- 2.4.1 Timescale -- 2.4.2 Reward Model -- 2.4.3 Value of Applied Research -- 2.4.4 Technology Transfer Culture -- 2.4.5 Communication and Values -- 2.4.6 Differences Across Discipline Areas -- 2.4.7 Economic Impact -- 2.4.8 Diversification of Academic Mission -- 2.4.9 Intellectual Property Agreements -- 2.5 Lessons Learned -- 2.6 Conclusions -- References -- 3 Technology Transfer for the Creative Industries and Wider Industrial Applications -- Abstract -- 3.1 Introduction -- 3.2 Challenges and Opportunities -- 3.3 Properties of Creative Industries -- 3.4 Wider Industrial Applications -- 3.5 Interdisciplinary Collaboration -- 3.6 Lessons Learned -- 3.7 Conclusions -- References.
4 The Entrepreneurial Academician and the Collaborating Industrialist -- Abstract -- 4.1 Introduction -- 4.2 The Challenge for the Academician -- 4.3 The Integration of Entrepreneurship and Industrial Development -- 4.4 Deutsche Telekom Laboratories -- 4.5 Thresholds for Successful Collaborations -- 4.6 Parameters of Academy-Industry Collaboration -- 4.7 Lessons Learned -- 4.8 Conclusions -- References -- 5 Case Study: Shared Virtual and Augmented Environments for Creative Applications -- Abstract -- 5.1 Inspiration -- 5.2 Technology -- 5.3 Prediction -- 5.4 Evolution -- 5.5 Maturity -- 5.6 Back to Reality -- 5.7 Lessons Learned -- Summary of the Hot Links to Embedded URLs in This Chapter -- References -- 6 Case Study: Digital Holography as a Creative Medium to Display and Reinterpret Museum Artifacts, Applied to Chinese Porcelain Masterpieces -- Abstract -- 6.1 Museology, Museums, and the Potential for New Display Technologies -- 6.2 Digital Holography -- 6.3 Holomontage -- 6.4 The Narrative Construction of Holomontage -- 6.5 The Method for Creative Display of Museum Objects -- 6.6 The Art Work -- 6.6.1 A Brief Introduction to Yuan Blue-and-White Porcelain -- 6.6.2 Background Information on the Porcelain Excavation -- 6.6.3 The Creative Process -- 6.6.3.1 Redefinition -- 6.6.3.2 Recreation -- 6.6.3.3 Reconstruction -- 6.6.3.4 Representation -- 6.7 Lessons Learned -- 6.8 Summary -- Acknowledgements -- References -- 7 Case Study: Improving the Physical Properties of Materials by Collaboration Between Industry and the Academy -- Abstract -- 7.1 Creating the Collaboration -- 7.2 Assessing the Benefits -- 7.3 Sustaining the Collaboration -- 7.4 Dependency on Key Participants -- 7.5 Collaboration Locations -- 7.6 Collaboration Oversight -- 7.7 Assessing the End Result -- 7.8 Lessons Learned -- References -- 8 Conclusions and Review of the Case Studies.
Abstract -- 8.1 Academy-Industry Collaboration -- 8.2 Analyzing the Benefits and the Lessons Learned from the Case Studies -- 8.2.1 Shared Virtual and Augmented Environments for Creative Applications -- 8.2.2 Digital Holography as a Creative Medium to Display and Reinterpret Museum Artifacts, Applied to Chinese Porcelain Masterpieces -- 8.2.3 Improving the Physical Properties of Materials by Collaboration Between Industry and the Academy -- 8.3 Further Case Studies -- References.
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Electronic Book UT Tyler Online
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Foreword -- Preface -- Acknowledgements -- Contents -- 1 History and Background: The Development of the Academy and Industry -- Abstract -- 1.1 Introduction -- 1.2 The Bayh-Dole Act -- 1.3 Silicon Valley, USA -- 1.4 Fraunhofer, Germany -- 1.5 Historical Developments in the UK on Collaboration Between the Academy and Industry -- 1.5.1 Alvey Programme for Research and Development in Information Technology -- 1.5.2 Lambert Review of Industrial Collaboration -- 1.5.3 Further Reviews of Academy-Industry Collaborations in the UK -- 1.6 Dual Funding in the UK -- 1.7 Knowledge Exchange in the UK -- 1.8 Apprenticeships in the UK -- 1.9 Lessons Learned -- 1.10 Conclusions -- References -- 2 Models of Interaction Between the Academy and Industry -- Abstract -- 2.1 Introduction -- 2.2 Modes of Interaction Between the Academy and Industry -- 2.2.1 Consultancy -- 2.2.2 Collaborative Research and Development -- 2.2.3 Contract or Sub-contract -- 2.2.4 Personnel Exchange -- 2.2.5 Spin-off Companies -- 2.2.6 Licensing -- 2.3 Evaluation of the Pros and Cons of the Different Approaches -- 2.4 Challenges, Cultural and Social Issues Between the Academy and Industry -- 2.4.1 Timescale -- 2.4.2 Reward Model -- 2.4.3 Value of Applied Research -- 2.4.4 Technology Transfer Culture -- 2.4.5 Communication and Values -- 2.4.6 Differences Across Discipline Areas -- 2.4.7 Economic Impact -- 2.4.8 Diversification of Academic Mission -- 2.4.9 Intellectual Property Agreements -- 2.5 Lessons Learned -- 2.6 Conclusions -- References -- 3 Technology Transfer for the Creative Industries and Wider Industrial Applications -- Abstract -- 3.1 Introduction -- 3.2 Challenges and Opportunities -- 3.3 Properties of Creative Industries -- 3.4 Wider Industrial Applications -- 3.5 Interdisciplinary Collaboration -- 3.6 Lessons Learned -- 3.7 Conclusions -- References.

4 The Entrepreneurial Academician and the Collaborating Industrialist -- Abstract -- 4.1 Introduction -- 4.2 The Challenge for the Academician -- 4.3 The Integration of Entrepreneurship and Industrial Development -- 4.4 Deutsche Telekom Laboratories -- 4.5 Thresholds for Successful Collaborations -- 4.6 Parameters of Academy-Industry Collaboration -- 4.7 Lessons Learned -- 4.8 Conclusions -- References -- 5 Case Study: Shared Virtual and Augmented Environments for Creative Applications -- Abstract -- 5.1 Inspiration -- 5.2 Technology -- 5.3 Prediction -- 5.4 Evolution -- 5.5 Maturity -- 5.6 Back to Reality -- 5.7 Lessons Learned -- Summary of the Hot Links to Embedded URLs in This Chapter -- References -- 6 Case Study: Digital Holography as a Creative Medium to Display and Reinterpret Museum Artifacts, Applied to Chinese Porcelain Masterpieces -- Abstract -- 6.1 Museology, Museums, and the Potential for New Display Technologies -- 6.2 Digital Holography -- 6.3 Holomontage -- 6.4 The Narrative Construction of Holomontage -- 6.5 The Method for Creative Display of Museum Objects -- 6.6 The Art Work -- 6.6.1 A Brief Introduction to Yuan Blue-and-White Porcelain -- 6.6.2 Background Information on the Porcelain Excavation -- 6.6.3 The Creative Process -- 6.6.3.1 Redefinition -- 6.6.3.2 Recreation -- 6.6.3.3 Reconstruction -- 6.6.3.4 Representation -- 6.7 Lessons Learned -- 6.8 Summary -- Acknowledgements -- References -- 7 Case Study: Improving the Physical Properties of Materials by Collaboration Between Industry and the Academy -- Abstract -- 7.1 Creating the Collaboration -- 7.2 Assessing the Benefits -- 7.3 Sustaining the Collaboration -- 7.4 Dependency on Key Participants -- 7.5 Collaboration Locations -- 7.6 Collaboration Oversight -- 7.7 Assessing the End Result -- 7.8 Lessons Learned -- References -- 8 Conclusions and Review of the Case Studies.

Abstract -- 8.1 Academy-Industry Collaboration -- 8.2 Analyzing the Benefits and the Lessons Learned from the Case Studies -- 8.2.1 Shared Virtual and Augmented Environments for Creative Applications -- 8.2.2 Digital Holography as a Creative Medium to Display and Reinterpret Museum Artifacts, Applied to Chinese Porcelain Masterpieces -- 8.2.3 Improving the Physical Properties of Materials by Collaboration Between Industry and the Academy -- 8.3 Further Case Studies -- References.

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