Technoliteracy, discourse, and social practice : frameworks and applications in the digital age / [edited by] Darren Lee Pullen, Christina Gitsaki, Margaret Baguley.
Contributor(s): Pullen, Darren L | Gitsaki, Christina | Baguley, Margaret | IGI Global.Material type: BookSeries: IGI Global Research Collection.Publisher: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010Description: electronic texts (xx, 290 p. : ill.) : digital files.ISBN: 9781605668437 (ebook); 1605668435 (ebook).Subject(s): Technological literacy | Computers and literacy | Educational technologyAdditional physical formats: No titleDDC classification: 303.48/34 Online resources: Click here to view this ebook. Also available in print.
|Item type||Current location||Call number||URL||Status||Date due||Barcode|
|Electronic Book||UT Tyler Online Online||T65.3 .T44 2010 (Browse shelf)||https://ezproxy.uttyler.edu/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-842-0||Available||ocn707610356|
Includes bibliographical references.
1. An overview of technology in society / Amanda Walker, Bridgette Huddlestone, Darren Pullen -- 2. Designs of meaning / Donna Mahar -- 3. Hybrid identity design online / Candance Doerr-Stevens -- 4. Unpacking social inequalities / Laurie Henry -- 5. Information technology / Thao Lê, Quynh Lê -- 6. CALL course design for second language learning / Abbad Alabbad, Christina Gitsaki, Peter White -- 7. ICT in Malay language learning / Abduyah Ya'akub, Christina Gitsaki, Eileen Honan -- 8. A snapshot view of how senior visual arts students encounter and engage with technology in their arts practice / Martin Kerby, Margaret Baguley -- 9. The bard and the Web / Anita Jetnikoff -- 10. Developing literate practices in design and technology education / Mike Brown -- 11. Multimedia, oral history, and teacher education / Jenifer Schneider ... [et al.] -- 12. The hidden literacies of massively multiplayer online games / P. Schrader, K. Lawless -- 13. Multiliteracies and games / Pam Wright, David Skidmore -- 14. Learning from computer games / Robyn Henderson.
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"This book provides a unique and important insight into the diverse approaches to, and implementation of, technoliteracy in different contexts, presenting the significance and value of preparing students, educators and those responsible for information technology to use IT effectively and ethically to enhance learning"--Provided by publisher.
Also available in print.
Mode of access: World Wide Web.
Title from PDF t.p. (viewed on July 27, 2010).