Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology / Tison Pugh.Material type: TextSeries: JSTOR eBooks.Frontiers of narrative: Publisher: Lincoln : University of Nebraska Press, 2019Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781496218858; 149621885X.Subject(s): Homosexuality in literature | Gender identity in literatureDDC classification: 809.93353 LOC classification: PN56.H57Online resources: Click here to view this ebook.
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|Electronic Book||UT Tyler Online Online||PN56.H57 (Browse shelf)||https://ezproxy.uttyler.edu/login?url=https://www.jstor.org/stable/10.2307/j.ctvr43mbg||Available||on1125006231|
Online resource; title from PDF title page (EBSCO, viewed October 28, 2019)
Introduction: David Sedaris's queer poker game -- Pt. 1. Theorizing queer ludonarratology -- Theorizing ludonarratology -- Queering ludonarratology -- Pt. 2. Structures and readings in queer ludonarrativity -- Win/loss -- Pregame: the thrill of defeat -- Geoffrey Chaucer's queer losers and blissful ludonarrativity -- players -- Pregame: whose side are you on? -- Edward Albee's queer players and sadomasochistic ludonarrativity -- Godgames -- Pregame: fun and games with sociopaths -- David Fincher's films and ludonarrativity's queer godgames -- Rules -- Pregame: may the better player lose! -- J. K. Rowling's Harry Potter novels, muggle quidditch, and ludonarrativity's queer rules -- Children -- Pregame: of preschoolers and prodigies -- Nintendo's queer children and questing -- Ludonarrativity in the Legend of Zelda videogames -- Conclusion: gone home and the ludonarrative limits of queer representation.