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Spaces mapped and monstrous : digital 3D cinema and visual culture / Nick Jones.

By: Jones, Nick [author.].
Material type: TextTextSeries: JSTOR eBooks.Film and culture: Publisher: New York : Columbia University Press, [2020]Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9780231550710; 0231550715.Subject(s): 3-D films | COMPUTERS -- Design, Graphics & Media -- Video & Animation | COMPUTERS / Digital Media / Video & Animation | 3-D filmsGenre/Form: Electronic books.DDC classification: 777/.6 LOC classification: TR854Online resources: Click here to view this ebook.
Contents:
Frontmatter -- CONTENTS -- ILLUSTRATIONS -- ACKNOWLEDGMENTS -- INTRODUCTION -- 1. History: The Long View of 3D Film and Theory -- 2. Visualization: From Perspective to Digital 3D -- INTRODUCTION -- 3. Simulation: Dematerializing and Enframing -- 4. Immersion: Entering the Screen -- 5. Surveillance: Converting Image to Space, World to Data -- INTRODUCTION -- 6. Defamiliarization: Rethinking the Screen Plane. -- 7. Distortion: Unfamiliar and Unconventional Space -- 8. Intimacy: The Boundedness of Stereoscopic Media -- Conclusion: Seeing in 3D -- Notes -- Bibliography -- Index
Summary: Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today's visual landscape. Considering 3D's distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
TR854 (Browse shelf) https://ezproxy.uttyler.edu/login?url=https://www.jstor.org/stable/10.7312/jone19422 Available on1143690389

Includes bibliographical references and index.

Online resource; title from PDF title page (EBSCO, viewed March 10, 2020).

Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today's visual landscape. Considering 3D's distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.

Frontmatter -- CONTENTS -- ILLUSTRATIONS -- ACKNOWLEDGMENTS -- INTRODUCTION -- 1. History: The Long View of 3D Film and Theory -- 2. Visualization: From Perspective to Digital 3D -- INTRODUCTION -- 3. Simulation: Dematerializing and Enframing -- 4. Immersion: Entering the Screen -- 5. Surveillance: Converting Image to Space, World to Data -- INTRODUCTION -- 6. Defamiliarization: Rethinking the Screen Plane. -- 7. Distortion: Unfamiliar and Unconventional Space -- 8. Intimacy: The Boundedness of Stereoscopic Media -- Conclusion: Seeing in 3D -- Notes -- Bibliography -- Index

Author notes provided by Syndetics

Nick Jones is a lecturer in film, television, and digital culture at the University of York. He is the author of Hollywood Action Films and Spatial Theory (2015).

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