Computer Games and Language Learning.Material type: TextSeries: eBooks on DemandDigital Education and Learning Ser: Publisher: New York : Palgrave Macmillan US, 2013Copyright date: ©2013Description: 1 online resource (180 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781137005175Subject(s): English languageGenre/Form: Electronic books.Additional physical formats: Print version:: Computer Games and Language LearningDDC classification: 410.285 LOC classification: P1-1091Online resources: Click here to view this ebook.
|Item type||Current location||Call number||URL||Status||Date due||Barcode|
|Electronic Book||UT Tyler Online Online||P1-1091 (Browse shelf)||https://ebookcentral.proquest.com/lib/uttyler/detail.action?docID=1431299||Available||EBC1431299|
Cover -- Half-Title -- Title -- Copyright -- Dedication -- Contents -- List of Tables -- Series Foreword: Language, Learning, and Games -- Preface -- Acknowledgments -- Chapter 1 CALL and New Digital Technologies -- Chapter 2 Computer Games: Definition, Theories, Elements, and Genres -- Chapter 3 Computer Games and Learning -- Chapter 4 Computer Games and Language Learning: Theoretical Rationales -- Chapter 5 Early Research on the Use of Computer Games in CALL: An Overview -- Chapter 6 Recent Studies on Computer Gaming in CALL: An Analysis of Findings -- Chapter 7 The Use of a MMORPG in CALL: A Case Study -- Chapter 8 Conclusions and Future Directions -- Bibliography -- Index.
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
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