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Ready player one / Ernest Cline.

By: Cline, Ernest.
Material type: TextTextPublisher: New York : Crown Publishers, c2011Edition: 1st ed.Description: 374 p. ; 25 cm.ISBN: 9780307887436; 030788743X.Subject(s): Regression (Civilization) -- Fiction | Virtual reality -- Fiction | Utopias -- Fiction | Puzzles -- FictionDDC classification: 813/.6 Summary: "An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review.Summary: "Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month.
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Book University of Texas At Tyler
Stacks - 3rd Floor
PS 3603 .L548 R43 2011 (Browse shelf) Available 0000002146744

"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review.

"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month.

Reviews provided by Syndetics

Library Journal Review

Likable teenager Wade Watts lives in a depressing, hopeless world in the year 2044. He escapes his dismal reality by logging into the Oasis, a virtual world created by the now deceased James Halliday. Before dying, Halliday initiated a virtual contest whose solution is hidden in late 20th-century pop culture, with the winner inheriting Halliday's immense fortune. Wil Wheaton, Wesley Crusher on TV's Star Trek: The Next Generation, does an excellent job reading this sf coming-of-age novel, capturing Wade's tension and determination. Recommended for sf and 20th-century pop culture aficionados. ["This debut is a great geek beach book, an unapologetic romp with brains and style," read the review of the New York Times best-selling Crown hc, LJ Xpress Reviews, 7/7/11; the Broadway pb will publish in June 2012.-Ed.]-Ilka Gordon, Siegal Coll. of Judaic Studies Lib., Cleveland (c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

School Library Journal Review

Imagine if Willie Wonka had been a video-game designer. Now imagine a world in which most people spend their time as avatars in a virtual reality. The founder of this virtual reality leaves his fortune to the first to win a contest, comprised of puzzles and tasks based on 1980s popular culture. Three teens compete to win against an evil conglomerate. (Aug.) (c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Author notes provided by Syndetics

Ernest Cline is an American screenwriter and novelist. He was born in 1972 and grew up in rural Ohio. <p> In 1998, Cline wrote a screenplay entitled, Fanboys, about the craze surrounding the prequels to the Star Wars movies. Over a decade later, the movie was finally released in 2009. However, creative differences and his dissatisfaction with the final edit, led Cline to quit screenwriting and write a novel. That novel, based on an idea he had been considering for years, became the New York Times Bestseller, Ready Player One. His second novel, Armada released in 2015 also became a New York Times Bestseller. <p> He made the Hollywood Reporter's 'Most Powerful Authors' 2016 list, entering at number 12. <p> (Bowker Author Biography)

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