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iPhone and iPad Apps for Absolute Beginners.

By: Lewis, Rory.
Contributor(s): Mello, Chad.
Material type: TextTextSeries: eBooks on Demand.Publisher: Dordrecht : Springer, 2013Edition: 3rd ed.Description: 1 online resource (380 p.).ISBN: 9781430246183.Subject(s): Application software -- Development | iPad (Computer) -- Programming | iPhone (Smartphone) -- Programming | Mobile computingGenre/Form: Electronic books.Additional physical formats: Print version:: iPhone and iPad Apps for Absolute BeginnersDDC classification: 004.167 | 005.028 LOC classification: QA76.8 .I64 L49 2012Online resources: Click here to view this ebook.
Contents:
Cover; Title Page; Copyright Page; Table of Contents; Foreword: About the Author; Why You'll Relate to Dr. Lewis; Fast-Forward 17 Years; Past-Present-Future; Why Write This Book?; About the Contributing Authors; Acknowledgments; Preface; What This Book Will Do For You; Sound Familiar?; How Do I Know This About You?; The Approach I Take; Chapter 1: Preliminaries; Necessities and Accessories; Getting a Mac; Getting OS X; Becoming a Developer; Making Your Choice; Installing Xcode; Getting Ready for Your First iPhone/iPad Project; Installing DemoMonkey; Chapter 2: Blast-Off!
Running your App on the iPhone SimulatorRunning Your iPhone App on the iPad Simulator; Running Your iPad App on the iPad Simulator; Digging the Code; Chapter 3: Keep on Truckin'; helloWorld_03: An Interactive Single View App; Creating the User Interface; Connecting to the Code; Digging the Code: -(IBAction)button: (id)sender; ; Setting up the Coding Environment; Creating a Programming Roadmap; Digging the Code; Nibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; Chapter 4: Buttons and Labels with Multiple Graphics; Roadmap Recap; helloWorld_04: A View-Based Application
Understanding IBOutlets and IBActionsUsing pointers; Properties: Management and Control; Adding IBActions; Digging the Code; IBOutlets and IBActions; More About Pointers; Model-View-Controller; Chapter 5: Touches; Redefining "Giving Up"; Roadmap Recap; Touches: A View-Based Application; CGAffineTransform Structs; Coding the Implementation File; viewDidLoad; Coding the Shrink Button; Coding the Hide Button; Coding the Change Button; Running the Code; Digging the Code; Chapter 6: Switches; Don't Freak Out: Let's Look at Your Brain!; switches: A Tabbed Application; Obtaining the Resources
Creating the AppAdding the Images to the Project; Running the App; Customizing the Views; Customizing the Buttons; Creating the Second View; Connecting and Coding the Buttons; Digging the Code; Compile-time and Runtime; Chapter 7: Storyboards; Storytelling; Roadmap Recap; Evolve: A View-Based Storyboard Application; Phase I: Creating Core Storyboarding Configurations; Phase II: Setting Up and Establishing the Content of the View Controllers; Phase III: Working on Closure and Coding; Chapter 8: Introducing MapKit; A Little About Frameworks; MapKit Showcase: Preinstalled Apps
Turn-by-Turn NavigationTraffic: A Smarter Way to Cope; Local Search; See More, Do More; Innovative and Popular MapKit Apps Inspire Us; MyMapKit_01: A Universal Single View Application; Preliminaries; A New Single View Template; Preliminaries: Adding the MapKit Framework; Bring in the Images!; Finishing the View Controllers; Making It Go: Running Your First MapKit App; Time to Show Off!; Chapter 9: MapKit with a Little More Effort; Understanding Map Geometry and Coordinate Systems; Important Things to Know; myMapkit_02: A Single View iPad Application; Possible Prepping for the App
Preliminaries
Summary: So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
QA76.8 .I64 L49 2012 (Browse shelf) http://uttyler.eblib.com/patron/FullRecord.aspx?p=1317477 Available EBL1317477

Cover; Title Page; Copyright Page; Table of Contents; Foreword: About the Author; Why You'll Relate to Dr. Lewis; Fast-Forward 17 Years; Past-Present-Future; Why Write This Book?; About the Contributing Authors; Acknowledgments; Preface; What This Book Will Do For You; Sound Familiar?; How Do I Know This About You?; The Approach I Take; Chapter 1: Preliminaries; Necessities and Accessories; Getting a Mac; Getting OS X; Becoming a Developer; Making Your Choice; Installing Xcode; Getting Ready for Your First iPhone/iPad Project; Installing DemoMonkey; Chapter 2: Blast-Off!

Running your App on the iPhone SimulatorRunning Your iPhone App on the iPad Simulator; Running Your iPad App on the iPad Simulator; Digging the Code; Chapter 3: Keep on Truckin'; helloWorld_03: An Interactive Single View App; Creating the User Interface; Connecting to the Code; Digging the Code: -(IBAction)button: (id)sender; ; Setting up the Coding Environment; Creating a Programming Roadmap; Digging the Code; Nibs, Zibs, and Xibs; Methods; Header Files; The Inspector Bar; Chapter 4: Buttons and Labels with Multiple Graphics; Roadmap Recap; helloWorld_04: A View-Based Application

Understanding IBOutlets and IBActionsUsing pointers; Properties: Management and Control; Adding IBActions; Digging the Code; IBOutlets and IBActions; More About Pointers; Model-View-Controller; Chapter 5: Touches; Redefining "Giving Up"; Roadmap Recap; Touches: A View-Based Application; CGAffineTransform Structs; Coding the Implementation File; viewDidLoad; Coding the Shrink Button; Coding the Hide Button; Coding the Change Button; Running the Code; Digging the Code; Chapter 6: Switches; Don't Freak Out: Let's Look at Your Brain!; switches: A Tabbed Application; Obtaining the Resources

Creating the AppAdding the Images to the Project; Running the App; Customizing the Views; Customizing the Buttons; Creating the Second View; Connecting and Coding the Buttons; Digging the Code; Compile-time and Runtime; Chapter 7: Storyboards; Storytelling; Roadmap Recap; Evolve: A View-Based Storyboard Application; Phase I: Creating Core Storyboarding Configurations; Phase II: Setting Up and Establishing the Content of the View Controllers; Phase III: Working on Closure and Coding; Chapter 8: Introducing MapKit; A Little About Frameworks; MapKit Showcase: Preinstalled Apps

Turn-by-Turn NavigationTraffic: A Smarter Way to Cope; Local Search; See More, Do More; Innovative and Popular MapKit Apps Inspire Us; MyMapKit_01: A Universal Single View Application; Preliminaries; A New Single View Template; Preliminaries: Adding the MapKit Framework; Bring in the Images!; Finishing the View Controllers; Making It Go: Running Your First MapKit App; Time to Show Off!; Chapter 9: MapKit with a Little More Effort; Understanding Map Geometry and Coordinate Systems; Important Things to Know; myMapkit_02: A Single View iPad Application; Possible Prepping for the App

Preliminaries

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app

Description based upon print version of record.

Author notes provided by Syndetics

Rory Lewis is assistant professor of computer science at the University of Colorado at Colorado Springs. He is often mistaken for a hippie, wearing Dead-head shirts and walking aimlessly around the campus. He is often described as the guy in the office where students are always lined up outside. He is often heralded as the dude that will explain your math and computer code, even when he first checks and sees you ve done 800 tweets and 2,700 Facebook comments while you should have been in class! He is described by his adult daughters as a dad that was once a successful microprocessor litigation lawyer in Palo Alto, but couldn t resist his dorkiness and went back to school to become a doctor of geekdom!

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