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iOS 7 programming fundamentals : Objective-C, Xcode, and Cocoa basics / Matt Neuburg.

By: Neuburg, Matt [author.].
Material type: TextTextPublisher: Beijing : O'Reilly, c2014Edition: First edition.Description: xvii, 400 pages : illustrations ; 24 cm.ISBN: 9781491945575 (pbk.); 1491945575 (pbk.).Subject(s): iOS (Electronic resource) | Operating systems (Computers) | Application software -- Development
Contents:
Machine generated contents note: pt. I Language -- 1.Just Enough C -- Compilation, Statements, and Comments -- Variable Declaration, Initialization, and Data Types -- Structs -- Pointers -- Arrays -- Operators -- Flow Control and Conditions -- Functions -- Pointer Parameters and the Address Operator -- Files -- The Standard Library -- More Preprocessor Directives -- Data Type Qualifiers -- 2.Object-Based Programming -- Objects -- Messages and Methods -- Classes and Instances -- Class Methods -- Instance Variables -- The Object-Based Philosophy -- 3.Objective-C Objects and Messages -- An Object Reference Is a Pointer -- Instance References, Initialization, and nil -- Instance References and Assignment -- Instance References and Memory Management -- Methods and Messages -- Calling a Method -- Declaring a Method -- Nesting Method Calls -- No Overloading -- Parameter Lists -- When Message Sending Goes Wrong -- Messages to nil -- Unrecognized Selectors -- Typecasting and the id Type -- Messages as Data Type -- C Functions -- CFTypeRefs -- Blocks -- 4.Objective-C Classes -- Subclass and Superclass -- Interface and Implementation -- Header File and Implementation File -- Class Methods -- The Secret Life of Classes -- 5.Objective-C Instances -- How Instances Are Created -- Ready-Made Instances -- Instantiation from Scratch -- Nib-Based Instantiation -- Polymorphism -- The Keyword self -- The Keyword super -- Instance Variables and Accessors -- Key -- Value Coding -- Properties -- How to Write an Initializer -- Referring to Instances -- pt. II IDE -- 6.Anatomy of an Xcode Project -- New Project -- The Project Window -- The Navigator Pane -- The Utilities Pane -- The Editor -- The Project File and Its Dependents -- The Target -- Build Phases -- Build Settings -- Configurations -- Schemes and Destinations -- Renaming Parts of a Project -- From Project to Running App -- Build Settings -- Property List Settings -- Nib Files -- Additional Resources -- Code and the App Launch Process -- Frameworks and SDKs -- 7.Nib Management -- A Tour of the Nib Editor Interface -- The Document Outline -- Canvas -- Inspectors and Libraries -- Nib Loading -- Outlets and the Nib Owner -- Creating an Outlet -- Misconfiguring an Outlet -- Deleting an Outlet -- More Ways to Create Outlets -- Outlet Collections -- Action Connections -- Additional Initialization of Nib-Based Instances -- 8.Documentation -- The Documentation Window -- Class Documentation Pages -- Sample Code -- Other Resources -- Quick Help -- Symbols -- Header Files -- Internet Resources -- 9.Life Cycle of a Project -- Device Architecture and Conditional Code -- Version Control -- Editing Your Code -- Autocompletion -- Snippets -- Fix-it and Live Syntax Checking -- Navigating Your Code -- Running in the Simulator -- Debugging -- Caveman Debugging -- The Xcode Debugger -- Unit Testing -- Static Analyzer -- Clean -- Running on a Device -- Obtaining a Certificate -- Obtaining a Development Provisioning Profile -- Running the App -- Profile and Device Management -- Gauges and Instruments -- Localization -- Archiving and Distribution -- Ad Hoc Distribution -- Final App Preparations -- Icons in the App -- Other Icons -- Launch Images -- Screenshots -- Property List Settings -- Submission to the App Store -- pt. III Cocoa -- 10.Cocoa Classes -- Subclassing -- Categories -- Splitting a Class -- Class Extensions -- Protocols -- Informal Protocols -- Optional Methods -- Some Foundation Classes -- Useful Structs and Constants -- NSString and Friends -- NSDate and Friends -- NSNumber -- NSValue -- NSData -- Equality and Comparison -- NSIndexSet -- NSArray and NSMutableArray -- NSSet and Friends -- NSDictionary and NSMutableDictionary -- NSNull -- Immutable and Mutable -- Property Lists -- The Secret Life of NSObject -- 11.Cocoa Events -- Reasons for Events -- Subclassing -- Notifications -- Receiving a Notification -- Unregistering -- Posting a Notification -- NSTimer -- Delegation -- Cocoa Delegation -- Implementing Delegation -- Data Sources -- Actions -- The Responder Chain -- Deferring Responsibility -- Nil-Targeted Actions -- Swamped by Events -- Delayed Performance -- 12.Accessors and Memory Management -- Accessors -- Key-Value Coding -- KVC and Outlets -- Key Paths -- Array Accessors -- Memory Management -- Principles of Cocoa Memory Management -- The Rules of Cocoa Manual Memory Management -- What ARC Is and What It Does -- How Cocoa Objects Manage Memory -- Autorelease -- Memory Management of Instance Variables (Non-ARC) -- Memory Management of Instance Variables (ARC) -- Retain Cycles and Weak References -- Unusual Memory Management Situations -- Nib Loading and Memory Management -- Memory Management of Global Variables -- Memory Management of CFTypeRefs -- Memory Management of Pointer-to-Void Context Info -- Properties -- Property Memory Management Policies -- Property Declaration Syntax -- Property Accessor Synthesis -- Dynamic Accessors -- 13.Communication Between Objects -- Visibility by Instantiation -- Visibility by Relationship -- Global Visibility -- Notifications -- Key-Value Observing -- Model-View-Controller.
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Item type Current location Call number Copy number Status Date due Barcode
Book University of Texas At Tyler
Stacks - 3rd Floor
QA76.8.I64 N483 2014 (Browse shelf) Available 0000002056471
Book University of Texas At Tyler
Stacks - 3rd Floor
QA76.8.I64 N483 2014 (Browse shelf) 2 Available 0000002053320

"Covers iOS 7 and Xcode 5"--Cover.

Includes index.

Machine generated contents note: pt. I Language -- 1.Just Enough C -- Compilation, Statements, and Comments -- Variable Declaration, Initialization, and Data Types -- Structs -- Pointers -- Arrays -- Operators -- Flow Control and Conditions -- Functions -- Pointer Parameters and the Address Operator -- Files -- The Standard Library -- More Preprocessor Directives -- Data Type Qualifiers -- 2.Object-Based Programming -- Objects -- Messages and Methods -- Classes and Instances -- Class Methods -- Instance Variables -- The Object-Based Philosophy -- 3.Objective-C Objects and Messages -- An Object Reference Is a Pointer -- Instance References, Initialization, and nil -- Instance References and Assignment -- Instance References and Memory Management -- Methods and Messages -- Calling a Method -- Declaring a Method -- Nesting Method Calls -- No Overloading -- Parameter Lists -- When Message Sending Goes Wrong -- Messages to nil -- Unrecognized Selectors -- Typecasting and the id Type -- Messages as Data Type -- C Functions -- CFTypeRefs -- Blocks -- 4.Objective-C Classes -- Subclass and Superclass -- Interface and Implementation -- Header File and Implementation File -- Class Methods -- The Secret Life of Classes -- 5.Objective-C Instances -- How Instances Are Created -- Ready-Made Instances -- Instantiation from Scratch -- Nib-Based Instantiation -- Polymorphism -- The Keyword self -- The Keyword super -- Instance Variables and Accessors -- Key -- Value Coding -- Properties -- How to Write an Initializer -- Referring to Instances -- pt. II IDE -- 6.Anatomy of an Xcode Project -- New Project -- The Project Window -- The Navigator Pane -- The Utilities Pane -- The Editor -- The Project File and Its Dependents -- The Target -- Build Phases -- Build Settings -- Configurations -- Schemes and Destinations -- Renaming Parts of a Project -- From Project to Running App -- Build Settings -- Property List Settings -- Nib Files -- Additional Resources -- Code and the App Launch Process -- Frameworks and SDKs -- 7.Nib Management -- A Tour of the Nib Editor Interface -- The Document Outline -- Canvas -- Inspectors and Libraries -- Nib Loading -- Outlets and the Nib Owner -- Creating an Outlet -- Misconfiguring an Outlet -- Deleting an Outlet -- More Ways to Create Outlets -- Outlet Collections -- Action Connections -- Additional Initialization of Nib-Based Instances -- 8.Documentation -- The Documentation Window -- Class Documentation Pages -- Sample Code -- Other Resources -- Quick Help -- Symbols -- Header Files -- Internet Resources -- 9.Life Cycle of a Project -- Device Architecture and Conditional Code -- Version Control -- Editing Your Code -- Autocompletion -- Snippets -- Fix-it and Live Syntax Checking -- Navigating Your Code -- Running in the Simulator -- Debugging -- Caveman Debugging -- The Xcode Debugger -- Unit Testing -- Static Analyzer -- Clean -- Running on a Device -- Obtaining a Certificate -- Obtaining a Development Provisioning Profile -- Running the App -- Profile and Device Management -- Gauges and Instruments -- Localization -- Archiving and Distribution -- Ad Hoc Distribution -- Final App Preparations -- Icons in the App -- Other Icons -- Launch Images -- Screenshots -- Property List Settings -- Submission to the App Store -- pt. III Cocoa -- 10.Cocoa Classes -- Subclassing -- Categories -- Splitting a Class -- Class Extensions -- Protocols -- Informal Protocols -- Optional Methods -- Some Foundation Classes -- Useful Structs and Constants -- NSString and Friends -- NSDate and Friends -- NSNumber -- NSValue -- NSData -- Equality and Comparison -- NSIndexSet -- NSArray and NSMutableArray -- NSSet and Friends -- NSDictionary and NSMutableDictionary -- NSNull -- Immutable and Mutable -- Property Lists -- The Secret Life of NSObject -- 11.Cocoa Events -- Reasons for Events -- Subclassing -- Notifications -- Receiving a Notification -- Unregistering -- Posting a Notification -- NSTimer -- Delegation -- Cocoa Delegation -- Implementing Delegation -- Data Sources -- Actions -- The Responder Chain -- Deferring Responsibility -- Nil-Targeted Actions -- Swamped by Events -- Delayed Performance -- 12.Accessors and Memory Management -- Accessors -- Key-Value Coding -- KVC and Outlets -- Key Paths -- Array Accessors -- Memory Management -- Principles of Cocoa Memory Management -- The Rules of Cocoa Manual Memory Management -- What ARC Is and What It Does -- How Cocoa Objects Manage Memory -- Autorelease -- Memory Management of Instance Variables (Non-ARC) -- Memory Management of Instance Variables (ARC) -- Retain Cycles and Weak References -- Unusual Memory Management Situations -- Nib Loading and Memory Management -- Memory Management of Global Variables -- Memory Management of CFTypeRefs -- Memory Management of Pointer-to-Void Context Info -- Properties -- Property Memory Management Policies -- Property Declaration Syntax -- Property Accessor Synthesis -- Dynamic Accessors -- 13.Communication Between Objects -- Visibility by Instantiation -- Visibility by Relationship -- Global Visibility -- Notifications -- Key-Value Observing -- Model-View-Controller.

Author notes provided by Syndetics

<p>Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.</p>

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