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Building Windows 8.1 Apps from the Ground Up.

By: Garofalo, Emanuele.
Contributor(s): Liccardi, Antonio | Aponte, Michele.
Material type: TextTextSeries: eBooks on Demand.Publisher: Dordrecht : Springer, 2014Description: 1 online resource (377 p.).ISBN: 9781430247029.Subject(s): Application software -- Development | Microsoft windows (Computer file) | Operating systems (Computers)Genre/Form: Electronic books.Additional physical formats: Print version:: Building Windows 8.1 Apps from the Ground UpDDC classification: 005.282 Online resources: Click here to view this ebook.
Contents:
Contents at a Glance; Chapter 1: Introduction to Windows 8.1; Once Upon a Time in Windows; From Windows 1.0 to 3.1; Windows 95 to 2000; From Windows XP to Windows Vista; Windows 7; Windows 8; Windows 8.1; Thinking in Metro: Fundamentals of the Windows Store App UI; What Is the Microsoft Design Style?; Origin of the Microsoft Design Style UI Design Language; Modern Design; International Typographic Style; Motion Design; Microsoft Design Style Principles; Principle 1: Show Pride in Craftsmanship; Principle 2: Be Fast and Fluid; Principle 3: Authentically Digital; Principle 4: Do More with Less
Principle 5: Win as OneMaking Great Windows Store Apps; Platform and Tools; Installing the Tools; Starting Your Application in the Simulator; Blending for Microsoft Visual Studio 2013; Conclusions; Chapter 2: Windows Runtime Environment; Windows 8 Platform; Application Model; Communication and Data; Graphics and Media; Devices and Printing; Conclusion; Chapter 3: Designing the User Experience; Touch Design Principles; Control Library; Common Controls; Button; CheckBox; TextBox; HyperlinkButton; RadioButton; ToggleSwitch; ToggleButton; ProgressBar and ProgressRing; AppBar
AppBarButton, AppBarToggleButton, and AppBarSeparatorPasswordBox; New Controls in Windows 8.1; Windows 8.1 introduces the following new controls:; List Management Controls; ItemsControl; Orientation and Layout; Different Screen, Same Windows Version; Layout; Orientation; Semantic Zoom; Contracts and Extensions; Contracts; Share Contract; Search Contract; Settings Contract; Play To Contract; App to App Picker Contract and Cached File Updated Contract; Extensions; Account Picture Provider; AutoPlay; Background Tasks; Contact Picker; File Activation; Printer Task Settings; Protocol Activation
ConclusionChapter 4: Choose Your Way; Choosing Your Way; Using XAML and the .NET Languages; XAML Views and Binding; VB and C# Windows Store App Template; A Quick Introduction to JavaScript and C++; HTML 5 and JavaScript; C++; What Language Should You Choose?; XAML vs. HTML and CSS; C#, VB, C++, and JavaScript; Conclusion; Chapter 5: Managing the Application Life Cycle; Dissecting the Application Life Cycle; Activated Event; C#; VB; Visibility Changed Event; C#; VB; Suspending Event; C#; VB; Resuming Event; C#; VB.NET; Conclusion; Chapter 6: Start Up Your App; Design the User Interface
Choose the Right ToolConclusion; Chapter 7: Take Advantage of the Environment; Sensors; Geolocation; Prepare the UI; XAML; Find Me Everywhere; C#; VB; C#; VB; Windows.Device.Sensors; Compass Example; XAML; C#; VB; Media; Stream Media Element; Prepare the UI; XAML; Implementing the Play To Contract; C#; VB; C#; VB; C#; VB; C#; VB; Background Task; Implementing the Background Task; C#; VB; Registering the Background Task; C#; VB; Declaring the Background Task; Debugging Background Tasks; Charms; Search; Search Contract; Providing Suggestions; C#; VB; Providing Results; C#; VB; SearchBox
Providing Suggestions
Summary: How do we design a self-organizing system Is it possible to validate and control non-deterministic dynamics What is the right balance between the emergent patterns that bring robustness, adaptability and scalability, and the traditional need for verification and validation of the outcomesThe last several decades have seen much progress from original ideas of "emergent functionality" and "design for emergence", to sophisticated mathematical formalisms of "guided self-organization". And yet the main challenge remains, attracting the best scientific and engineering expertise to this elusive probl
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
QA76.9.C55 .G384 2014 (Browse shelf) http://uttyler.eblib.com/patron/FullRecord.aspx?p=1694156 Available EBL1694156

Contents at a Glance; Chapter 1: Introduction to Windows 8.1; Once Upon a Time in Windows; From Windows 1.0 to 3.1; Windows 95 to 2000; From Windows XP to Windows Vista; Windows 7; Windows 8; Windows 8.1; Thinking in Metro: Fundamentals of the Windows Store App UI; What Is the Microsoft Design Style?; Origin of the Microsoft Design Style UI Design Language; Modern Design; International Typographic Style; Motion Design; Microsoft Design Style Principles; Principle 1: Show Pride in Craftsmanship; Principle 2: Be Fast and Fluid; Principle 3: Authentically Digital; Principle 4: Do More with Less

Principle 5: Win as OneMaking Great Windows Store Apps; Platform and Tools; Installing the Tools; Starting Your Application in the Simulator; Blending for Microsoft Visual Studio 2013; Conclusions; Chapter 2: Windows Runtime Environment; Windows 8 Platform; Application Model; Communication and Data; Graphics and Media; Devices and Printing; Conclusion; Chapter 3: Designing the User Experience; Touch Design Principles; Control Library; Common Controls; Button; CheckBox; TextBox; HyperlinkButton; RadioButton; ToggleSwitch; ToggleButton; ProgressBar and ProgressRing; AppBar

AppBarButton, AppBarToggleButton, and AppBarSeparatorPasswordBox; New Controls in Windows 8.1; Windows 8.1 introduces the following new controls:; List Management Controls; ItemsControl; Orientation and Layout; Different Screen, Same Windows Version; Layout; Orientation; Semantic Zoom; Contracts and Extensions; Contracts; Share Contract; Search Contract; Settings Contract; Play To Contract; App to App Picker Contract and Cached File Updated Contract; Extensions; Account Picture Provider; AutoPlay; Background Tasks; Contact Picker; File Activation; Printer Task Settings; Protocol Activation

ConclusionChapter 4: Choose Your Way; Choosing Your Way; Using XAML and the .NET Languages; XAML Views and Binding; VB and C# Windows Store App Template; A Quick Introduction to JavaScript and C++; HTML 5 and JavaScript; C++; What Language Should You Choose?; XAML vs. HTML and CSS; C#, VB, C++, and JavaScript; Conclusion; Chapter 5: Managing the Application Life Cycle; Dissecting the Application Life Cycle; Activated Event; C#; VB; Visibility Changed Event; C#; VB; Suspending Event; C#; VB; Resuming Event; C#; VB.NET; Conclusion; Chapter 6: Start Up Your App; Design the User Interface

Choose the Right ToolConclusion; Chapter 7: Take Advantage of the Environment; Sensors; Geolocation; Prepare the UI; XAML; Find Me Everywhere; C#; VB; C#; VB; Windows.Device.Sensors; Compass Example; XAML; C#; VB; Media; Stream Media Element; Prepare the UI; XAML; Implementing the Play To Contract; C#; VB; C#; VB; C#; VB; C#; VB; Background Task; Implementing the Background Task; C#; VB; Registering the Background Task; C#; VB; Declaring the Background Task; Debugging Background Tasks; Charms; Search; Search Contract; Providing Suggestions; C#; VB; Providing Results; C#; VB; SearchBox

Providing Suggestions

How do we design a self-organizing system Is it possible to validate and control non-deterministic dynamics What is the right balance between the emergent patterns that bring robustness, adaptability and scalability, and the traditional need for verification and validation of the outcomesThe last several decades have seen much progress from original ideas of "emergent functionality" and "design for emergence", to sophisticated mathematical formalisms of "guided self-organization". And yet the main challenge remains, attracting the best scientific and engineering expertise to this elusive probl

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