By: Knott, Matthew.Material type: TextSeries: eBooks on Demand.Publisher: Dordrecht : Springer, 2014Description: 1 online resource (535 p.).ISBN: 9781430257448.Subject(s): Application software -- Development | Computer software -- Development | Operating systems (Computers) | XcodeGenre/Form: Electronic books.Additional physical formats: Print version:: Beginning XcodeDDC classification: 005.31 | 005.4 Online resources: Click here to view this ebook.
|Item type||Current location||Call number||URL||Status||Date due||Barcode|
|Electronic Book||UT Tyler Online Online||QA76.76 .O63 (Browse shelf)||http://uttyler.eblib.com/patron/FullRecord.aspx?p=1694169||Available||EBL1694169|
Browsing UT Tyler Online Shelves , Shelving location: Online Close shelf browser
|QA76.76 .O63 Ubuntu Linux Toolbox.||QA76.76.O63 Linux for embedded and real-time applications /||QA76.76.O63 Beginning Fedora Desktop :||QA76.76 .O63 Beginning Xcode.||QA76.76 .O63 UNIX Operating System.||QA76.76.O63 Linux Bible.||QA76.76.O63 Exam 70-411 Administering Windows Server 2012.|
Contents at a Glance; Introduction; Part 1: Getting Acquainted; Chapter 1: Welcome to Xcode; What Is Xcode?; Why Choose Xcode?; Prior Assumptions; What's Covered in This Book; Part 1: Getting Acquainted; Part 2: Diving Deeper; Getting and Installing Xcode; Firing Up Xcode; Apple's Resources for Developers; The Dev Center; Your Developer Account; Additional Resources; Summary; Chapter 2: Diving Right In; Creating Your First Xcode Project; The Project; Designing the Interface; Making Connections; Running and Testing; Adding Files; Summary; Chapter 3: Project Templates and Getting Around
Project TemplatesMaster Detail View; OpenGL Game; Page-Based Application; Single View Application; Tabbed Application; Utility Application; Empty Application; SpriteKit Game; Template Selection; Getting Around; Navigators; Toolbar; Editor; Standard Editor; Assistant Editor; Version Editor; Utilities; Configuring the Application Delegate; Adding a Second View Controller; Debugging Area; Summary; Chapter 4: Building Interfaces; Getting Ready; Before You Start . . .; Building the Interface; Setting the Tab Icons; Tracking Location with the Track It Tab; UITextViews and UISwitches
Adding Frameworks and LibrariesSimulating Location; Mixing Colors with the Slide It Tab; The UITextViewDelegate Implementation; Adding "Off the Menu" Controls; UIAlertView and UIActionSheet; Building the Action Tab Interface; Changing the Interface with Code; Buttons and iOS 7; Summary; Chapter 5: Getting Help and Code Completion; Getting Help; Creating the Project; Downloading Additional Documentation; Quick Help; Documentation Viewer vs. Documentation Organizer; Documentation Viewer; Toolbar; The Navigator Sidebar; Adding a Bookmark; Viewing Your Bookmarks; The Table of Contents Sidebar
Quickly Accessing DocumentationApple's Web Site; Code Completion; The Header File; The Implementation File; Sending a Text Message; Building the Interface; Making Connections; Adding the Message Framework; Summary; Chapter 6: Constraints; Understanding Auto Layout; Building an Authentication View; Design Considerations; Manually Adding Constraints; Specifying Constraints with the Align Menu; Specifying Constraints with the Pin Menu; Automatically Adding Constraints; Adding Missing Constraints; Updating Constraints; Previewing Your Layout; Preview Using Interface Builder
Preview Using the Preview ToolFinishing Touches; Customizing Text Fields; Hiding Passwords; Configuring a Text Field for Email Addresses; Navigating Forms; Summary; Part 2: Diving Deeper; Chapter 7: Storyboards; A Brief History of Storyboards; Creating a New Project Called SocialApp; Creating View Controllers; The Model-View-Controller Design Pattern; Subclassing UIViewController; Subclassing UITableViewController; Pairing the View to the Controller; Understanding Inheritance; Building up the Storyboard; Linking Scenes and Building Interfaces; What Are Segues ?; Adding a Navigation Controller
Creating an Interface for Feed View Controller
Written in plain English and based on successful client engagements, Data Modeling of Financial Derivatives: A Conceptual Approach introduces new and veteran data modelers, financial analysts, and IT professionals to the fascinating world of financial derivatives. Covering futures, forwards, options, swaps, and forward rate agreements, finance and modeling expert Robert Mamayev shows you step-by-step how to structure and describe financial data using advanced data modeling techniques.?? The book introduces IT professionals, in particular, to various financial and data modeling concepts that th
Description based upon print version of record.