Adventures in Raspberry Pi.

By: Philbin, Carrie AnneMaterial type: TextTextSeries: eBooks on DemandAdventures In: Publisher: Somerset : Wiley, 2015Edition: 2nd edDescription: 1 online resource (259 p.)ISBN: 9781119046035Subject(s): Operating systems (Computers) | Raspberry Pi (Computer) -- ProgrammingGenre/Form: Electronic books.Additional physical formats: Print version:: Adventures in Raspberry PiDDC classification: 794.81526 LOC classification: QA76.73.P98 -- .P455 2015ebOnline resources: Click here to view this ebook.
Contents:
Title Page -- Copyright Page -- About the Author -- Acknowledgments -- Contents -- Introduction -- Adventure 1: You Have a Raspberry Pi. Now What? -- What Hardware Do You Need? -- What Other Equipment Is Helpful? -- Setting Up the Raspberry Pi -- Downloading and Copying the Raspbian Operating System . . -- Preparing an SD Card to Store Your Software -- Making It Easy with NOOBS -- Plugging in the Hardware -- Installing and Configuring the Software -- Logging in to Your Raspberry Pi -- Exploring the Desktop in Raspbian -- Shutting Down Your Raspberry Pi -- Backing up an SD Card Image
Adventure 2: Taking Command of Your Raspberry Pi -- Exploring the Terminal -- Commands for Navigating Through Your File System -- Understanding sudo -- Launching Programs from the Command Line -- Managing Files and Directories -- Installing and Updating Applications -- Downloading and Installing Applications -- Learning More About an Application -- Upgrading Your Apps -- Editing Files -- Using Shutdown and Restart Commands -- Continuing Your Text Adventure -- Adventure 3: Creating Stories and Games with Scratch -- Getting Started with Scratch -- The Scratch Interface
A Quick Hello from Scratch Cat -- Setting the Stage -- Creating Costumes and Original Sprites -- Using the Scratch Sprite Image Library -- Editing an Existing Sprite -- Creating Your Own Original Sprites -- Animating a Crazy Monkey -- Creating an Adventure Role-Playing Game -- Creating Your Sprite and Stage -- Setting the Start Position of the Adventurer Sprite -- Creating Variables: Including Health Points for the Adventurer Sprite -- Controlling the Direction and Movement of the Adventurer Sprite -- Entering a Cave and Switching Backgrounds
Adding a Script to Make the Adventurer Sprite Move Between Backgrounds -- Adding a Script to Switch the Stage -- Creating an Enchanted Key to Exit the Cave and Giving Extra Health Points -- Using "if" Statements to Show and Hide Sprites -- Creating Health-Point-Stealing Sprites -- Improving the Movement of the Adventurer Sprite Using "if" Blocks -- Creating a Game Over Screen -- Ideas for Improvements to Your Game -- Adventure 4: Programming Shapes with Turtle Graphics -- Scratch Turtle Graphics -- Using Pen Down and Pen Up -- Drawing Simple Shapes -- Using "clear" and Setting a Start Point
Using Variables Instead of Values -- Changing the Size and Colour of the Pen -- Creating Spiral Patterns -- Using User Input to Determine the Number of Sides -- Python Turtle Graphics -- Introducing Python Modules -- The IDLE Environment and the Interpreter Window -- Using the Turtle Module in Python -- Using a Text Editor -- Using "for" Loops and Lists -- The "range" Function -- Other Python Turtle Module Commands -- Pen Up and Pen Down -- Setting the Pen Colour and Size -- Stamping -- Some Super Spirals -- Further Adventures with Python Turtle -- Adventure 5: Programming with Python
Getting Set Up for Python
Summary: Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with th
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Title Page -- Copyright Page -- About the Author -- Acknowledgments -- Contents -- Introduction -- Adventure 1: You Have a Raspberry Pi. Now What? -- What Hardware Do You Need? -- What Other Equipment Is Helpful? -- Setting Up the Raspberry Pi -- Downloading and Copying the Raspbian Operating System . . -- Preparing an SD Card to Store Your Software -- Making It Easy with NOOBS -- Plugging in the Hardware -- Installing and Configuring the Software -- Logging in to Your Raspberry Pi -- Exploring the Desktop in Raspbian -- Shutting Down Your Raspberry Pi -- Backing up an SD Card Image

Adventure 2: Taking Command of Your Raspberry Pi -- Exploring the Terminal -- Commands for Navigating Through Your File System -- Understanding sudo -- Launching Programs from the Command Line -- Managing Files and Directories -- Installing and Updating Applications -- Downloading and Installing Applications -- Learning More About an Application -- Upgrading Your Apps -- Editing Files -- Using Shutdown and Restart Commands -- Continuing Your Text Adventure -- Adventure 3: Creating Stories and Games with Scratch -- Getting Started with Scratch -- The Scratch Interface

A Quick Hello from Scratch Cat -- Setting the Stage -- Creating Costumes and Original Sprites -- Using the Scratch Sprite Image Library -- Editing an Existing Sprite -- Creating Your Own Original Sprites -- Animating a Crazy Monkey -- Creating an Adventure Role-Playing Game -- Creating Your Sprite and Stage -- Setting the Start Position of the Adventurer Sprite -- Creating Variables: Including Health Points for the Adventurer Sprite -- Controlling the Direction and Movement of the Adventurer Sprite -- Entering a Cave and Switching Backgrounds

Adding a Script to Make the Adventurer Sprite Move Between Backgrounds -- Adding a Script to Switch the Stage -- Creating an Enchanted Key to Exit the Cave and Giving Extra Health Points -- Using "if" Statements to Show and Hide Sprites -- Creating Health-Point-Stealing Sprites -- Improving the Movement of the Adventurer Sprite Using "if" Blocks -- Creating a Game Over Screen -- Ideas for Improvements to Your Game -- Adventure 4: Programming Shapes with Turtle Graphics -- Scratch Turtle Graphics -- Using Pen Down and Pen Up -- Drawing Simple Shapes -- Using "clear" and Setting a Start Point

Using Variables Instead of Values -- Changing the Size and Colour of the Pen -- Creating Spiral Patterns -- Using User Input to Determine the Number of Sides -- Python Turtle Graphics -- Introducing Python Modules -- The IDLE Environment and the Interpreter Window -- Using the Turtle Module in Python -- Using a Text Editor -- Using "for" Loops and Lists -- The "range" Function -- Other Python Turtle Module Commands -- Pen Up and Pen Down -- Setting the Pen Colour and Size -- Stamping -- Some Super Spirals -- Further Adventures with Python Turtle -- Adventure 5: Programming with Python

Getting Set Up for Python

Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with th

Description based upon print version of record.

Author notes provided by Syndetics

Carrie Anne Philbin is a Google Certified and Raspberry Pi Certified Computing Teacher. She is also the founder and presenter of the award winning Gurl Geek Diaries (www.geekgurldiaries.co.uk). Currently, Carrie Anne is working with the Raspberry Pi Foundation to improve the teaching of Computing in schools

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