Learning in Real and Virtual Worlds : Commercial Video Games as Educational Tools

By: Lacasa, PilarContributor(s): Jenkins, HenryMaterial type: TextTextSeries: eBooks on DemandDigital Education and Learning: Publisher: New York : Palgrave Macmillan, 2013Description: 1 online resource (308 p.)ISBN: 9781137312051Subject(s): Learning, Psychology of | Video games -- Design | Video games -- Psychological aspects | Video games -- Social aspects | Video games -- Study and teachingGenre/Form: Electronic books.Additional physical formats: Print version:: Learning in Real and Virtual Worlds : Commercial Video Games as Educational ToolsDDC classification: 794.81 LOC classification: GV1469.3 -- .L333 2013ebOnline resources: Click here to view this ebook. Summary: Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Electronic Book UT Tyler Online
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GV1469.3 -- .L333 2013eb (Browse shelf) http://uttyler.eblib.com/patron/FullRecord.aspx?p=1431323 Available EBL1431323

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Description based upon print version of record.

Author notes provided by Syndetics

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

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