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Small tech : the culture of digital tools / Byron Hawk, David M. Rieder, and Ollie Oviedo, editors.

Contributor(s): Hawk, Byron | Rieder, David M | Oviedo, Ollie O.
Material type: TextTextSeries: JSTOR eBooks.Electronic mediations: v. 22.Publisher: Minneapolis : University of Minnesota Press, ©2008Description: 1 online resource (xxiii, 236 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 9780816653850; 0816653852.Subject(s): Telematics | Miniature electronic equipment -- Social aspects | Pocket computers -- Social aspects | Household electronics -- Social aspects | Cyberspace | Mass media -- Technological innovations | Digital music players -- Social aspects | Cell phones -- Social aspectsAdditional physical formats: Print version:: Small tech.DDC classification: 303.48/3 Online resources: Click here to view this ebook.
Contents:
Acknowledgments; Introduction: On Small Tech and Complex Ecologies; Traditional Software in New Ecologies; 1. Data Visualization as New Abstraction and as Anti-Sublime; 2. Softvideography: Digital Video as Postliterate Practice; 3. Technopolitics, Blogs, and Emergent Media Ecologies: A Critical/Reconstructive Approach; 4. Remembering Dinosaurs: Toward an Archaeological Understanding of Digital Photo Manipulation; 5. Cut, Copy, and Paste; 6. Dreamweaver and the Procession of Simulations: What You See Is Not Why You Get What You Get.
Summary: Experts examine the ways digital tools affect social and cultural experience.
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
TK5105.6 .S62 2008 (Browse shelf) https://ezproxy.uttyler.edu/login?url=http://www.jstor.org/stable/10.5749/j.cttttht8 Available ocn213436323

Includes bibliographical references.

Print version record.

Acknowledgments; Introduction: On Small Tech and Complex Ecologies; Traditional Software in New Ecologies; 1. Data Visualization as New Abstraction and as Anti-Sublime; 2. Softvideography: Digital Video as Postliterate Practice; 3. Technopolitics, Blogs, and Emergent Media Ecologies: A Critical/Reconstructive Approach; 4. Remembering Dinosaurs: Toward an Archaeological Understanding of Digital Photo Manipulation; 5. Cut, Copy, and Paste; 6. Dreamweaver and the Procession of Simulations: What You See Is Not Why You Get What You Get.

Experts examine the ways digital tools affect social and cultural experience.

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