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Engineering play : a cultural history of children's software / Mizuko Ito.

By: Itō, Mizuko.
Material type: TextTextSeries: JSTOR eBooks.John D. and Catherine T. MacArthur Foundation series on digital media and learning: Publisher: Cambridge, Mass. : MIT Press, ©2009Description: 1 online resource (xii, 234 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 9780262258913; 0262258919; 1282694561; 9781282694569.Subject(s): Children's software -- Development -- United States -- History | Computer-assisted instruction -- United States | Computers and children | Entertainment computing -- United StatesAdditional physical formats: Print version:: Engineering play.DDC classification: 790.20285 Online resources: Click here to view this ebook.
Contents:
Academics -- Entertainment -- Construction -- Conclusion.
Summary: How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
QA76.76.C54 I86 2009 (Browse shelf) https://ezproxy.uttyler.edu/login?url=http://www.jstor.org/stable/10.2307/j.ctt5vjrfw Available ocn471877467

Includes bibliographical references and index.

Academics -- Entertainment -- Construction -- Conclusion.

Print version record.

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.

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