Noise channels : glitch and error in digital culture / Peter Krapp.Material type: TextSeries: JSTOR eBooksElectronic mediations: v. 37.Publisher: Minneapolis : University of Minnesota Press, ©2011Description: 1 online resource (xx, 162 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9780816678723; 0816678723Subject(s): Computers -- Social aspects | Cyberspace -- Social aspects | Digital media -- Philosophy | Software failures | SerendipityAdditional physical formats: Print version:: Noise channels.DDC classification: 302.231 LOC classification: QA76.9.C66 | K74 2011Online resources: Click here to view this ebook.
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|Electronic Book||UT Tyler Online Online||QA76.9.C66 K74 2011 (Browse shelf)||https://ezproxy.uttyler.edu/login?url=http://www.jstor.org/stable/10.5749/j.ctttsn17||Available||ocn768082783|
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima.
Includes bibliographical references (pages 113-157) and index.
Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
Print version record.