Normal view MARC view ISBD view

Noise channels : glitch and error in digital culture / Peter Krapp.

By: Krapp, Peter.
Material type: TextTextSeries: JSTOR eBooks.Electronic mediations: v. 37.Publisher: Minneapolis : University of Minnesota Press, ©2011Description: 1 online resource (xx, 162 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 9780816678723; 0816678723.Subject(s): Computers -- Social aspects | Cyberspace -- Social aspects | Digital media -- Philosophy | Software failures | SerendipityAdditional physical formats: Print version:: Noise channels.DDC classification: 302.231 Online resources: Click here to view this ebook.
Contents:
Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
Summary: To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima.
Tags from this library: No tags from this library for this title. Log in to add tags.
Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
QA76.9.C66 K74 2011 (Browse shelf) https://ezproxy.uttyler.edu/login?url=http://www.jstor.org/stable/10.5749/j.ctttsn17 Available ocn768082783

To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima.

Includes bibliographical references (pages 113-157) and index.

Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.

Print version record.

There are no comments for this item.

Log in to your account to post a comment.