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Noise channels : glitch and error in digital culture / Peter Krapp.

By: Krapp, Peter.
Material type: TextTextSeries: JSTOR eBooks.Electronic mediations: v. 37.Publisher: Minneapolis : University of Minnesota Press, ©2011Description: 1 online resource (xx, 162 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 9780816678723; 0816678723.Subject(s): Computers -- Social aspects | Cyberspace -- Social aspects | Digital media -- Philosophy | Software failures | SerendipityAdditional physical formats: Print version:: Noise channels.DDC classification: 302.231 Online resources: Click here to view this ebook.
Contents:
Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
Summary: To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima.
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
QA76.9.C66 K74 2011 (Browse shelf) https://ezproxy.uttyler.edu/login?url=http://www.jstor.org/stable/10.5749/j.ctttsn17 Available ocn768082783
Browsing UT Tyler Online Shelves , Shelving location: Online Close shelf browser
QA76.9.C66 H883 2013 Online Communities and Social Computing : QA76.9.C66 I35 2014 The imaginary app / QA76.9.C66 .K466 2018 The Industrialization of Intelligence : QA76.9.C66 K74 2011 Noise channels : QA76.9 .C66 M3625 2013 Software Takes Command. QA76.9.C66 R62 1997 Trapped in the net : QA76.9.C66 R674 2013 The Social Impact of Computers.

To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima.

Includes bibliographical references (pages 113-157) and index.

Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.

Print version record.

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