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Nordic Contributions in IS Research : 4th Scandinavian Conference on Information Systems, SCIS 2013, Oslo, Norway, August 11-14, 2013. Proceedings

By: Aanestad, Margunn.
Contributor(s): Bratteteig, Tone.
Material type: TextTextSeries: eBooks on Demand.Publisher: Berlin/Heidelberg : Springer Berlin Heidelberg, 2013Description: 1 online resource (112 p.).ISBN: 9783642398322.Genre/Form: Electronic books.Additional physical formats: Print version:: Nordic Contributions in IS Research : 4th Scandinavian Conference on Information Systems, SCIS 2013, Oslo, Norway, August 11-14, 2013. ProceedingsLOC classification: T58.5 | A264 2013Online resources: Click here to view this ebook.
Contents:
Preface -- Organization -- Table of Contents -- 'Configuring the User and the Designer' - A Critical Inquiry on Usability Work in the Company Open Source Software Development Context -- 1 Introduction -- 2 Theoretical Lens -- 3 Usability Work -- 3.1 In Mobile Application Development -- 3.2 In OSS Development -- 4 Research Design -- 5 Empirical Insights -- 5.1 'Configuring the User' -- 5.2 'Configuring the Designer' -- 6 Discussion -- 6.1 Critical Remarks on the Practice of Usability Work -- 6.2 Practical Implications -- 7 Conclusions -- References
Agile Software Development and the Barriers to Transfer of Knowledge: An Interpretive Case Study -- 1 Introduction -- 2 An Initial Framework for Knowledge Transfer of Agile Development Practices -- 2.1 Knowledge Transfer and Barriers in General -- 2.2 Knowledge Transfer and Barriers in Agile Software Development -- 3 Interpretive Case Study Approach -- 4 Interpretive Case Analysis -- 4.1 The Knowledge Transfer Activities and Their Effect -- 4.2 The Barriers of the Knowledge Transfer of Agile Practices -- 4.3 Time and Resources -- 4.4 Organizational Culture -- 4.5 Management Style
4.6 Summary: Knowledge Transfer between Teams A and B -- 5 Discussion -- 5.1 Potential Barriers to Knowledge Transfer of Agile Development -- 5.2 The Resulting Framework for Knowledge Transfer of Agile Practices -- 6 Conclusions -- References -- Digital Living at Home - User Voices about Home Automation and a Home-Keeping Design Discourse -- 1 Introduction -- 2 Voices of Inhabitants Talking about Everyday Life with Home Control -- 3 A Design Discourse of Home-Keeping - What, Why and How -- 4 Home-Keeping and the Implications for Design -- 5 Conclusion -- References
The Digital Life of Vulnerable Users: Designing with Children, Patients, and Elderly -- 1 Introduction -- 2 Designing with and for Young Learners with Special Needs -- 2.1 Research with Young Learners with Special Needs -- 2.2 Methodological Challenges -- 3 Designing Privacy with Teenage Patients -- 3.1 Research with Hospitalized Teens -- 3.2 Methodological Challenges -- 4 Designing with Elderly Living Alone -- 4.1 Research with Elderly Living Alone -- 4.2 Methodological Challenges -- 5 Discussion and Concluding Remarks -- 5.1 Concluding Remarks -- References
Software Innovation -Values for a Methodology -- 1 Introduction -- 2 Software Innovation - Concepts and Contributions -- 3 New Values for Old: Bridging Two Paradigms -- 3.1 New Value: Reflection over Requirements -- 3.2 New Value: Affordance over Solution -- 3.3 New Value: Vision over Assignments -- 3.4 New Value: Facilitation over Structuration -- 4 An Illustration -- 5 Discussion -- References -- The Facets of Sociomateriality: A Systematic Mapping of Emerging Concepts and Definitions -- 1 Introduction -- 2 The Sociomaterial Rationale -- 3 Method -- 3.1 Systematic Mapping
3.2 Definition of Research Questions
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Item type Current location Call number URL Status Date due Barcode
Electronic Book UT Tyler Online
Online
T58.5 A264 2013 (Browse shelf) http://uttyler.eblib.com/patron/FullRecord.aspx?p=3096815 Available EBL3096815

Preface -- Organization -- Table of Contents -- 'Configuring the User and the Designer' - A Critical Inquiry on Usability Work in the Company Open Source Software Development Context -- 1 Introduction -- 2 Theoretical Lens -- 3 Usability Work -- 3.1 In Mobile Application Development -- 3.2 In OSS Development -- 4 Research Design -- 5 Empirical Insights -- 5.1 'Configuring the User' -- 5.2 'Configuring the Designer' -- 6 Discussion -- 6.1 Critical Remarks on the Practice of Usability Work -- 6.2 Practical Implications -- 7 Conclusions -- References

Agile Software Development and the Barriers to Transfer of Knowledge: An Interpretive Case Study -- 1 Introduction -- 2 An Initial Framework for Knowledge Transfer of Agile Development Practices -- 2.1 Knowledge Transfer and Barriers in General -- 2.2 Knowledge Transfer and Barriers in Agile Software Development -- 3 Interpretive Case Study Approach -- 4 Interpretive Case Analysis -- 4.1 The Knowledge Transfer Activities and Their Effect -- 4.2 The Barriers of the Knowledge Transfer of Agile Practices -- 4.3 Time and Resources -- 4.4 Organizational Culture -- 4.5 Management Style

4.6 Summary: Knowledge Transfer between Teams A and B -- 5 Discussion -- 5.1 Potential Barriers to Knowledge Transfer of Agile Development -- 5.2 The Resulting Framework for Knowledge Transfer of Agile Practices -- 6 Conclusions -- References -- Digital Living at Home - User Voices about Home Automation and a Home-Keeping Design Discourse -- 1 Introduction -- 2 Voices of Inhabitants Talking about Everyday Life with Home Control -- 3 A Design Discourse of Home-Keeping - What, Why and How -- 4 Home-Keeping and the Implications for Design -- 5 Conclusion -- References

The Digital Life of Vulnerable Users: Designing with Children, Patients, and Elderly -- 1 Introduction -- 2 Designing with and for Young Learners with Special Needs -- 2.1 Research with Young Learners with Special Needs -- 2.2 Methodological Challenges -- 3 Designing Privacy with Teenage Patients -- 3.1 Research with Hospitalized Teens -- 3.2 Methodological Challenges -- 4 Designing with Elderly Living Alone -- 4.1 Research with Elderly Living Alone -- 4.2 Methodological Challenges -- 5 Discussion and Concluding Remarks -- 5.1 Concluding Remarks -- References

Software Innovation -Values for a Methodology -- 1 Introduction -- 2 Software Innovation - Concepts and Contributions -- 3 New Values for Old: Bridging Two Paradigms -- 3.1 New Value: Reflection over Requirements -- 3.2 New Value: Affordance over Solution -- 3.3 New Value: Vision over Assignments -- 3.4 New Value: Facilitation over Structuration -- 4 An Illustration -- 5 Discussion -- References -- The Facets of Sociomateriality: A Systematic Mapping of Emerging Concepts and Definitions -- 1 Introduction -- 2 The Sociomaterial Rationale -- 3 Method -- 3.1 Systematic Mapping

3.2 Definition of Research Questions

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