000 03701nam a22004573u 4500
001 EBL1224268
006 m d
007 cr -n---------
008 160319s2013||||||| s|||||||||||eng|d
020 _a9781623566722
_c87 (NL),130.5 (UA),108.75 (3U),87 (1U)
035 _a(AU-PeEL)1224268
035 _a(OCoLC)852757969
040 _aAU-PeEL
_beng
_cAU-PeEL
_dAU-PeEL
050 4 _aQA76.9.C66 -- M3625 2013eb
082 0 0 _a006.7
090 _aQA76.9.C66 -- M3625 2013eb
100 1 _aManovich, Lev.
245 1 0 _aSoftware Takes Command.
260 _aNew York :
_bBloomsbury Publishing,
_c2013.
300 _a1 online resource (370 p.)
490 0 _aeBooks on Demand
490 1 _aInternational Texts in Critical Media Aesthetics
505 0 _aFC -- Half title -- International Texts In Critical Media Aesthetics -- Title -- Copyright -- Dedication -- Contents -- Acknowledgments -- Introduction -- Understanding media -- Software, or the engine of contemporary societies -- What is software studies? -- Cultural software -- Media applications -- From documents to performances -- Why the history of cultural software does not exist -- Summary of the book's narrative -- PART 1 Inventing media software -- 1 Alan Kay's universal media machine -- Appearance versus function -- "Simulation is the central notion of the Dynabook"
505 8 _aThe permanent extendibility -- The computer as a metamedium -- 2 Understanding metamedia -- The building blocks -- Media-independent vs. media-specific techniques -- Inside Photoshop -- There is only software -- PART 2 Hybridization and evolution -- 3 Hybridization -- Hybridity vs. multimedia -- The evolution of a computer metamedium -- Hybridity: examples -- Strategies of hybridization -- 4 Soft evolution -- Algorithms and data structures -- The metamedium or the monomedium? -- The evolution of media species -- PART 3 Software in action -- 5 Media design
505 8 _aAfter Effects and the invisible revolution -- The aesthetics of hybridity -- Deep remixability -- Layers, transparency, compositing -- After Effects interface: from "time-based" to "composition-based" -- 3D space as a media design platform -- Import/export: design workflow -- Variable form -- Amplification -- Conclusion -- Software, hardware, and social media -- Media after software -- Software epistemology -- Index
520 _aSoftware has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the prac
588 _aDescription based upon print version of record.
650 4 _aComputer graphics.
650 4 _aComputer software -- Social aspects.
650 4 _aComputers and civilization.
650 4 _aMass media -- Technological innovations.
650 4 _aSocial media.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aManovich, Lev
_tSoftware Takes Command
_dNew York : Bloomsbury Publishing,c2013
_z9781623567453
830 0 _aInternational Texts in Critical Media Aesthetics
856 4 0 _uhttp://uttyler.eblib.com/patron/FullRecord.aspx?p=1224268
_yClick here to view this ebook.
901 _aEBL
942 _cEBOOK
_2lcc
999 _c859604
_d864029